Cell Guard: New Enchant

Discussion in 'Suggestions' started by xTryer_, May 17, 2019.

  1. xTryer_

    xTryer_ New Member
    Emperor+

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    Hello people. I don't know how this idea came to mind, but it came to me. I had in mind to add a new enchant to the cell guard: Resistance. The enchant is to protect a guard longer during the raid (it takes less damage than normal). Since it could be very useful, I had in mind to put this enchant on a cell guard only with the books (legendary rarity / godly). Maxium level is 10

    Enchant: Resistance
    Applicable to: Guards
    Tier: Godly
    Energy for apply: (Godly) 1: 400k - 800k - 2: 1m - 2m - 3: 5m - 8m - 4: 11m - 18m - 5: 20m - 30m - 6: 32m - 50m - 7: 40m - 60m - 8: 70m - 80m - 9: 80m - 90m: 10: 120m - 150m

    "Tell me what you think, even though I think I thought about it."
     
  2. __Chrono

    __Chrono Active Member
    Vulcan+ Emperor+

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    Not sure but this. Raids are already impossible with the right cell design and hard even without. This would make it harder. Also, guard enchants don't have rarities or use books so I'm not sure its wise to change the whole system to add one more.
     
  3. NativeSunYT

    NativeSunYT Well-Known Member
    Vulcan Emperor+ Overlord

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    I like your idea but as of right now I think guards need to be nerfed a little bit as it is. I would love to see new enchants for guards for different strategies. At the same time adding new enchants as of right now would make guards more op then what they are now.
     
  4. xTryer_

    xTryer_ New Member
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  5. ImNotAlbino

    ImNotAlbino Well-Known Member
    Magma Emperor+ Martian

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    I don’t think this is necessary. IMO I think guards should really be nerfed. Cells shouldn’t be a thing that you buy and then you are set for the whole season. I miss the old days of map 1 and 2 when you could easily get raided. You had to always protect your cell and if you got raided, you had the whole experience of rebuilding. UwU
     
  6. eHoeSl1m

    eHoeSl1m Well-Known Member
    Vulcan Sahara V Emperor Pioneer

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    -1 this would basically be just like adding more health to guards
     
  7. minecraftacrylic

    minecraftacrylic Well-Known Member
    Scoria Sahara II Noble

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    Ik it is expensive and hard to get, still, it would either be obsolete or too overpowered.
    Health is just meant for tanking, it has a similar effect to your idea.
    If it were to be too op, raiding would be close to impossible.
     

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