Welcome, Cosmic Prisoners!

Here we go again, another weekend, another update for you all. Today's update is not the most dramatic, but it's still pretty awesome nonetheless.

Ore Generator and Crude Ore
Cells and Cell Guard changes.
20% Off Sale

Ore Generator and Crude Ores
The Ore generators are an interesting little concept that will tie the idea of factions mob spawners for xp into a prisons theme.

The ore generator is basically a block that allows Crude Ore blocks to generate ores when connected to or surrounding the generator. Crude Ores are the ore that will connect to your generator and spawn as your usual ore blocks. Depending on the time of the generator, depends on how long your crude ore will take to respawn. There's no other simple way for me to explain it, so you'll have to do some personal exploring and take a read of the items descriptions here.

You can find Ore Generators and Crude Ores in shards and you can purchase them from Generators in the /shop.


At the moment, ores are identical to any other. This is definitely something we are looking at buffing. These ore generators and crude ores WILL BE worth the money! So, get them while they're hot!

Cells and Cell Guard changes.
To negate overcrowding and players just purchasing cells for extra guards, we have limited a number of cell guards each cell is allowed to have. It should be as follows;
VIP - 14
Tier 1 - 12
Tier 2 - 10
Tier 3 - 8
Tier 4 - 6
Tier 5 - 4

Those who currently exceed this limit, we will be doing a sweep and placing extra cell guards in a chest in your cell if you are offline when we do this.

Also, after running a community poll; https://www.cosmicprisons.com/forum/index.php?threads/what-say-you-cell-raids.4040/

We decided to compromise and have it so that each individual...
Welcome, Cosmic Prisons!

Most of you will begin to notice a new section to the forums called Support Tickets. These support tickets are a neat little addition and this post this going to give a basic rundown on what they are and how they work.

Support tickets are a new form of communicating bug report, purchase help and general questions to our staff team. Only you and the staff team are able to see these tickets.

These support tickets can be located and opened if you do one of the following:

Clicking "Support Tickets" at the top header bar of the forums.

Clicking "Bug Reports"
Post here if you have any glithes, bugs, exploits or issues.

Clicking "Purchase Help"
Post here for any issues with a purchase you've made.

Clicking "Help! I have a question!"
Ask any questions here that are unrelated to reports, appeals, bugs and purchases.

How to use and post Support Tickets!
Simply select your department from the dropdown selection at the top:

Fill out all of the provided fields and add any final detailed in the box provided at the bottom.
Click "Open" located at the very bottom of the forum.

You can easily reply to your support ticket just like you would an ordinary post and Any new reply also triggers a...
Welcome, Cosmic Prisoners!

It seems the communities response to the concept of cell raids has been mostly positive so far. I'm glad to see most of us are enjoying it. Make sure you thank @melsha for his hard work in the comments!

Now, this post is just here to let you all know that cell raids have been enabled. Make sure to get a team together and try to raid your enemies...or even your bestest friends.

Go crazy guys!
Welcome, Cosmic Prisoners!

As obvious as this may be to me, we have been updating and fixing bugs throughout every update we've posted. I've not exactly gone into detail about the fixes and smaller changes we've made. Thus, here is your change log from mid-November to now.

-Forms for bug reports, ban reports, appeals, purchase help, etc.
-Staff applications.
-Shard loot table change.
-Balance added to scoreboard.
-Chests used to get wiped on reboot, this has been resolved since.
-Cool little death animation and sounds.
-Can deposit bank notes by right-clicking instead of only by using /deposit.
-Massive lag issues resolved.
-16 lobbies added.
-Shoutbox for forums.
-Post ratings for forums.
-Allowed all blocks to be mined (except for emerald).
-Chat message cooldown added.
-Better hologram system.
-Cannot mine through players now, this prevents afk miners to be undetected.
-Second home tab removed from forums.
-/clearinventory for donors.
-hotbar additions in lobbies. server selector, lobby selector, etc.
-Weapon and armour durability made stronger.
-When you were attacked and blocked with a sword, you couldn't hit that player.
-Ores now have individual durability. When you mine one and you are blocked by a player, the block stays at the damage you previously did before you stopped mining.
-Gold and below Pickaxes are purchasable in the shop.
-Pickaxes no longer have durability damage.
-You mine with your fist up until mining level 10.
-NPCs are now viewable to 1.8.8 and below.
-You can play on the server in any version of minecraft from 1.8 to 1.10.2.
-Any/all shards can be received from any mine. Depending on which tier the mine, depends on the % chance on receiving certain shards.
-The parkour from the back of the map & the ufo parkour has been removed.
-/ah is now working as previously intended, however, a revamp is still to come.
-New word filter added.
-Money deflated
-/hub command added.
-/join [planet]
-/Spawn countdown and...
Welcome, Cosmic Prisoners!

All this talk of cells, what is to come in this update you may ask. We knew something for cells would come, but what is it, Emma?! Well, I'm here to give you guys all of the juicy details!

Cell Guards & Regular Guards
Cell Raiding
The Carpenter
20% Off Sale

Cell Guards & Regular Guards
With the addition of cell raids, you're going to need your own personal protection system. We are now introducing Guards for your cells. These will currently only be obtainable through shards and chances are 2x rarer than it is to find yourself a charge orb.

Cell guards have the same tier system as enchants and shards; simple, uncommon, elite, ultimate, legendary and godly. Check em out!

You are able to place as many as you like in your cell and pick them up at any time by right-clicking on their bodies.

As for our usual friendly guards, their eyesight has been slightly adjusted. They now find it a little tougher to see as far during the night. They are no night owls that's for sure. We've also made sure that they will only instantly kill you if they SEE you in front of their face.

Cell Raiding
You asked for it, we came through. Cells can now be raided, but not in the sense that any of you are accustomed to. That's right this is a whole new ball game.

To raid a cell, you need to defeat any and all cell guards in that cell. We are stripping the doors from cells, but they are not open to all. If you aren't in the player's gang or accessed(/cell access [ign]) to their cell, if you step into a cell and break or hit the guard, you will be targetted and killed by whatever guards are there until you leave the cell.

If you choose to fight back and kill all guards, you and anyone who helped will be granted permission to break and take anything inside the cell. Once you leave, the raid is over and you will need to kill the guards...
Welcome, Cosmic Prisoners!

I hope we've all arrived safely to the new year with no troubles. I personally had a lovely night of singing along to old songs (mostly some old school Avril Lavigne and Bruno Mars) and remembering memories of 2016. Let me know down below what you did for New Year's Eve and comment some memories you'd like to say goodbye to.

Now for the actual update here, I mentioned that with the new year, we would be resetting staff applications. Thus, that's exactly what we did.

All applications have been placed under denied and anyone who had an application up is now able to post a new form.

Thank you to everyone who applied, don't take this deny as discouragement because you all have an equal chance no matter what.

Good luck and have fun to those who decide to apply again.
Welcome, Cosmic Prisoners!

With the year of 2016 coming close to an end, all we can do now Is reflect, prepare for a new year and bring out a few little updates to end the year with a bang! Let's look back at all the cool stuff that's come with 2016.

  • Alpha releases 1 and 2, that both came with millions of silly bugs like millions of pickaxe duplication, players unable to even message each other and guards having reach hax!
  • Silly streams from Rob, Preston and Choco
  • Increase in tier 5 cells
  • Sahara release/reset
  • Celestial release
  • Staff applications
  • Many many new helpers and mod promotions
  • Introduction to the Energy Engineer and Cosmic Wormhole
  • Shard loot table update
  • Custom Enchantments
  • Gangs
  • annnnnnnndddd.......much much more!

With all of that in mind, let's get into the last update of the year of 2016!

Charge Orbs
2 New Enchantments
40% Off Sale!

Charge Orbs
You will notice these little Charge Orbs floating around very soon, only obtainable in shards, they are going to be a game changer.

Charge Orbs are an applied item for your pickaxe that increases the speed of how long it takes to get 100% Cosmic Energy. As mentioned above these are obtainable through any shard, however, the rates are low to get these. They're pretty OP and rare so much luck miners!

2 New Enchantments
As Woofless kindly mentioned in his video, we'd like to release tons of sweet enchants and here's a few more to accompany the current few that we have.

Feed - Uncommon Enchant
Max Level: 5
While mining, you have a chance to be fed automatically by your pickaxe if you get hungry.

Super Breaker -
Ultimate Enchant
Max Level: 5
Similar to the MCMMO superbreaker, this...
Welcome, Cosmic Prisoners!

Finally, we can all breathe a fresh breath of air. Most are on holidays break and today we're finally releasing the secrets you've all been begging for. With Christmas right around the corner, it would be savage of us not to give you guys another epic update!

Changing Ores
2 New Enchantments!
50% Holiday Sale!

Yes, I'm not messing with you all, gangs are finally here! Now don't get too excited now, gangs are a whole lot different to most players assumptions, let's get into it, shall we?

The first thing you need to know, gangs are obviously a similar design to factions/parties with few changes. We have taken our own spin on it and made it less important for you to have a gang. At the moment gangs are SUPER basic, however, they have a lot of room for improvements and upgrades to come with time.

Important Gang Information:
You can only have 12 members in a gang.
Gang titles have a max length of 10 letters.
Everyone in the gang is a member, aside from the ONE leader/owner.
Gang title is BOLD for gang owner.
Gang title is a regular font for gang members.
Your gang is Pale Blue
Neutral gangs are white
Enemy gangs are pale red
Truce gangs are yellow
Gangs can only have 10 enemies set.
individual gangs can only have 2 truces.
Use /gang help for all gang-related commands.
Use /gang info [gang name] for information on a specified gang or your own.
Use /g instead of writing out /gang.

Description: Your set description for your gang. Could be a slogan or simple memes.
Members: Those in your gang, you...
Welcome Cosmic Prisoners

Holy Moly! It's been an incredible few weeks. There have been updates coming out my ears and I'm proud to be releasing another huge update for you all!

Celestial Planet Release
Energy Engineer, Custom Enchantments and Skills
Black Market Sale Limitations
30% Off Celestial ranks

Celestial Planet Release
A planet far from home, one salvaged by humans from the dark underworld. The Celestial planet is home to the outcasts and strange creatures of the Cosmic Galaxy. Do you dare test the players of Celestial and come on top?


And of course, with the increasing player count of the Prisons community, we must accommodate the influx of players by releasing another planet. With the same map as Sahara planet but a completely new reskin and small additions throughout the map, how could you get bored of the scenery?

Energy Guardian, Custom Enchantments and Skills
Did you expect any different? We are the Cosmic brand, how could any of you be surprised to hear about custom enchantments. Although, this isn't any typical custom enchantment system, this is quite a unique experience and I'm going to do my best at explaining it to you all.

In the simplest form that I can use to explain how enchants work. When you mine, you have energy, it will begin at 0% and as you mine for longer, it will increase until it is at 100%. Once your pickaxes energy is capped you will be required to either use a different pickaxe or go to the Energy Guardian (located at the back of

At the EnergyGuardian, you will throw your pickaxe into the portal to refresh its energy.
Not only will it refresh but it will roll for one of the custom enchantments.
At the moment...
Welcome Cosmic Prisoners

Some have seen the hologram I placed at spawn claiming that using ESC+SPACE glitch or anti-afk will result in a ban. Previously this had been a PERM ban. The staff team and I have discussed that this may be too harsh and have decided to change the ban duration.

12. Esc + space jump glitch.
This glitch allows the player to jump up and down infinitely, bypassing the afk kick system. If you do this, it will result in punishment.

First Offence: 7d tempban
Second Offence: 30d tempban
Third Offence: Perm ban.

To those who are currently PERM banned from using the glitch, you can re-appeal and I'll unban you. However, you are on the second strike if you had been banned for this before.